Showing posts with label Angry. Show all posts
Showing posts with label Angry. Show all posts

Sunday, October 17, 2010

Lawyer will be from Oksana angry to Mel, TMZ


Oksana Grigorieva the latest addition to its legal team is denouncing the after our story yesterday - Oksana had at least 39 lawyers working for it in its legal war with Mel Gibson - claiming Mel has an armada of lawyers and others trying to stomp low Oksana.

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Lisa Bloom claims "Mel has a fleet of highly aggressive law firms struggle against him at every turn, with one that is called a" 450 + lawyer business litigation firm - the largest in the United States devoted exclusively to commercial disputes. "???

Although the current war is care, support and alleged crimes and not commercial disputes, bloom adds, "" is that at least four known large firms behind the scenes, as well as advertisers, marketing and public relations agencies.""Bloom said, "Oksana is a single mother of two who went to fighting for simple justice debt."

TMZ broke the story... at least 18 of the Oksana lawyers presented bills the court totaling more than $ 1,000,000, and they asked the judge to Mel to foot the Bill.

Bloom said that oksana was "only a handful" of various firms in this case, adding, "even though sometimes other counsel in their businesses may be pitching."Bloom said: "This is totally wrong to say that she had 39 lawyers."We've listed all 39 lawyers - Bloom said no 39, she believes only functioned on the case.

Click here to read the full statement of Lisa Bloom.

Tags: Oksana Grigorieva, Mel Gibson, Lisa Bloom, Celebrity Justice


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Friday, October 15, 2010

Angry Birds set to flutter onto Android phones

Angry Birds broke all of the records on the Apple App Store in the past 10 months, selling more than 7 million copies. Soon, it will be available on phones running Google Android software.

Rovio, the Helsinki-based developer of Angry Birds, is launching the Android version of the game on GetJar, the indie mobile app store.

Peter Vesterbacka, who goes by the title Mighty Eagle at Rovio and runs the U.S. office, said in an interview that Angry Birds is now used more than 65 million minutes per day on just the paid version of the iPhone. With Angry Birds launching on Android, Vesterbacka predicts that the game will shoot to 100 million minutes a day in short order, which is more than your typical prime-time TV show.

To put that in perspective, DeNA bought Ngmoco for $400 million this week. And Ngmoco said that its games are played more than 50 million minutes a day. Rovio can beat that already with one game on one platform, not counting other platforms such as Palm, Symbian, and now Android, as well as the free version on the iPhone.

It certainly looks like this game, in which a player uses a smartphone’s touchscreen to launch bird characters with a slingshot at a bunch of green pigs, is becoming a business empire.

Vesterbacka said that GetJar will have a 24-hour exclusive on the Android title, and then the game will be available on Google’s Android Market over the weekend. For now, Angry Birds will be free on Android, with support for ads from Google-AdMob. He said that the company will likely announce soon that its paid downloads have surpassed double-digit millions. He also said Rovio will come out with 20 plush toys of its bird characters by the holidays.

As we noted in a previous story, Rovio got started in 2003 as Relude. It was started by three students from the Helsinki University of Technology: Niklas Hed (Mikael’s cousin), Jarno Vakevainen, and Kim Dikert. They had participated in a mobile game competition sponsored by Nokia and Hewlett-Packard. Vesterbacka, who worked at HP, was one of the judges, and he suggested the trio start their own mobile games company. They did so. Digital Chocolate published the game, which was called King of the Cabbage World, a multiplayer real-time game on the now vintage GPRS system. They started doing work-for-hire games, creating titles such as Need for Speed Carbon for Electronic Arts.

Now they have produced 52 games that have been installed more than 250 million times. They were so successful that Vesterbacka (pictured, left)? joined them. Most of those games were designed for others. They made hits such as Real Networks’ Collapse Chaos, but always on a work-for-hire basis.

Mikael Hed (pictured, right)? joined as CEO in early 2009 and steered the team toward thinking about making internally produced games that it could own. The company took on more work-for-hire projects, but hired its own subcontractors to make them. That freed up the internal team to make its own games. Of the 52 titles the company’s created, it owns 16.

The team’s leaders started contemplating how to do the perfect iPhone game. They wanted to exploit the iPhone’s hardware, create memorable characters, and do a fun game that people would play over and over again. They conceived the game and targeted it at everyone: men, women, girls and boys.

“We wanted to eliminate luck from the equation,” Hed said. “So we focused on every detail.”

There were other catapult games that had become popular, so they decided to use that familiar mechanic. The game they created has players shoot angry birds with a slingshot to destroy structures. The game used physics, giving people the joy of knocking out items strategically, as if they were bowling. And while many games have the same kind of catapult mechanic, the Angry Birds characters are funny to look at. And it’s fun to shoot at the evil green pigs who have stolen the birds’ eggs. The pigs mock you if you mess up.

Ten of the company’s developers (only a few of them full-time) worked on the game. They chose Chillingo as their publisher because it had numerous other hits on the iPhone and they felt Chillingo could market their game best. It debuted on the iPhone in December, catching on in Finland first through the team’s own social circles. Friends showed it to friends. The title took off like a virus and spread to Sweden. Then it became the No. 1 hit on the App Store in the United Kingdom, selling for 99 cents.

Apple featured the title, making it easy for users to discover and try out. The company started a Facebook fan page, uploaded a video to YouTube, and started its own Twitter account. All of them were successes. The YouTube video and other fan-generated videos have been viewed more than 6 million times. On Twitter, celebrities such as skateboarder ?Tony Hawk, musician Pete Wentz, and Frankenteen tweeted about their addiction to the game. Hawk said, “Recently finished Angry Birds on iPad and now I’ve lost my sense of purpose.” Jimmy Fallon joked about it on his NBC show. Somebody now tweets about Angry Birds about once every minute.

As it became a cultural phenomenon, Angry Birds gathered steam in the spring and then finally hit the top of the charts in May in the U.S. As Apple launched the iPad, Rovio launched a $4.99 version.

Now they’re pursuing what they call the “Tetris strategy,” which is to find new users across many different platforms.

DB2010Getting content noticed is a challenge for everyone making apps. Join us at DiscoveryBeat 2010 and hear secrets from top industry executives about how to break through and profit in the new cross-platform app ecosystem. From metrics to monetization, we’ll take an in depth look at the best discovery strategies and why they’re working. See the full agenda here. The conference takes place on October 18 at the Mission Bay Conference Center in San Francisco. To register, click here. Hurry though. Tickets are limited, and going fast.

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